package masses;

import simulations.Simulation;


/**
 * @author Jenni Mercado
 * @author Zach Michaelov
 */
public class FixedMass extends Mass {

    public FixedMass (int id, double x, double y) {
        /**
         * a fixed mass is not affected by forces
         * we represent this by giving it a mass of 0
         */
        super(id, x, y, 0);
    }

    @Override
    public void update (Simulation canvas, double dt) {
        // doesn't move
    }

}
